Category Archives: Technology

Thoughts on the Mobile Classroom

Guest post by Claire Teck. Keep Taking the Tablets? As Google prepares to fight with Apple for a share of the fast-expanding market, educational apps are really taking off. It’s been shown that gaming and social media can inspire students, helping

Thoughts on the Mobile Classroom

Guest post by Claire Teck. Keep Taking the Tablets? As Google prepares to fight with Apple for a share of the fast-expanding market, educational apps are really taking off. It’s been shown that gaming and social media can inspire students, helping

Social Media Week Ideas for Teachers

Social Media Week is one of the two New York events that inspire me and inform my perspective on developing curriculum. The New York Comic Con is the other. While they may seem tangential at first glance to classroom teaching

Social Media Week Ideas for Teachers

Social Media Week is one of the two New York events that inspire me and inform my perspective on developing curriculum. The New York Comic Con is the other. While they may seem tangential at first glance to classroom teaching

Gaming Can Also Make Better Schools

Jane McGonigal describes an Epic Win in gamer culture: An outcome that is so extraordinarily positive you had no idea that it was even possible until you achieved it — It was almost beyond the threshold of imagination and when

Gaming Can Also Make Better Schools

Jane McGonigal describes an Epic Win in gamer culture: An outcome that is so extraordinarily positive you had no idea that it was even possible until you achieved it — It was almost beyond the threshold of imagination and when

NYCC 2011: National Gaming Day

Like talking to teenagers about sex, not enough serious conversation happens between elementary/middle school students and their adult counterparts (teachers and parents) about playing video games. And if the kids do ask the questions are asked the responses are finite

NYCC 2011: National Gaming Day

Like talking to teenagers about sex, not enough serious conversation happens between elementary/middle school students and their adult counterparts (teachers and parents) about playing video games. And if the kids do ask the questions are asked the responses are finite